p>“It’s as we suspected.
Various types of monsters are coming together.”

The guildmaster answers immediately, and the murmurs around the room stop.
All I hear is someone gulping.

“Why did it take this long to notice that? I’m sure there were hunting quests around that area.
And even if there weren’t, it should have been somewhat explored.”

Someone yells.

“I don’t know a lot about it, but there are traces of concealment magic being used.”

“How do you know that, if you say you don’t know a lot?”

People are upset because the guildmaster’s explanation seems vague.

“I’ll explain that.”

A gaudy looking man stands up next to the guildmaster.

Is he famous? The room gets quiet again when he speaks.

“Our scouts found this gathering of monsters, and got visual confirmation.
What’s important to note is that until the scouts got close, they didn’t see any monsters, even though there were so many they were impossible to miss.”

It’s possible that large-scale magic was used to hide all the monsters, or concealment magic that hid the whole area.
That doesn’t matter, what matters is that we know the monsters are there.”

“So what should we do?”

Oh… Everyone’s eyes are focused on a stern looking old man.
It’s like he asked what everyone is thinking.

“We are putting out an urgent quest.
All adventurers D ranked and up are to join.”

“Did you contact the church?”

“We have sent a messenger earlier, but it will be difficult to coordinate with them.
I’m sure there won’t be a problem with the guards.”

This kingdom doesn’t actually have a king.
The leader of the church leads the country, and cardinals stand below him.
Aside from the cardinals there are also departments that run the government, and an army organization that’s kind of like crusaders.

This army has a very strong sense of individuality, so they almost never fight alongside others.
They cooperate with soldiers guarding the city, but the guildmaster is thinking it would be difficult to coordinate with them.

“Big sister.
What’s going on?”

Leila walks away from a group that’s heating up and walks towards us.
It looks like she just noticed we’re here.

And Yor runs up to her while asking that question.

“It is as the guildmaster explained.
We don’t know the exact number, but it’s estimated there are over five hundred of them.”

“But why did you take part in that discussion, big sister?”

“Apparently they heard about our adventure with the orcs.
Mister Locke was called too.”

“So what should we do?”

Asks Talia, sounding worried.

“…Yor’s family is here, so I want to do everything in my power.
What do you all think?”

“Yes, I want to help Yor.”

When a friend is in need, you have to help her.”

“And Yor is always helping us too.”

“If Yor’s family is here, we have to defend this city.”

“You girls…”

I know there’s a moving scene going on, but what should I do? And concealment magic? Is it in any way related to that building? I just don’t have enough information.

“So guildmaster, are you going to tell the civilians about this?”

“That’s up to the church.
If we make it public, we will just invite unnecessary confusion.
We will do what we can.”

Something related to monsters seems exactly like the sort of thing the adventurer guild should announce, but I guess something is binding them.

I don’t know if they feel attached to this place, or if the guildmaster is just that popular, but people rush to the counters to accept the quest.

Leila and her party also get in line to accept the quest, and the rest of us go back to the mansion, because we’ll just get in the way.


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